3/19/2023 0 Comments Coromon twitterThere are some issues with the pacing of it, sadly. The Coromon quest is much the same as the Pokémon one, in that you’ll be moving from town to town, solving local problems while also dealing with a broader threat. The monsters will still develop according to their type and genetics as they level up, but that little bit of extra control you have from the secondary experience system can help you play on with a favourite monster, even if their base stats aren’t quite up to snuff. If you’d rather build survivability, you can enhance defence or health instead. If you want a glass cannon, you can dump all the points into the attack rating. One results in monsters levelling up as normal, but the other gives you three attribute points to distribute as you see fit. When your monsters defeat enemies, they get two sets of experience. The single most interesting unique feature to Coromon is the secondary experience bar. There are things that the developers got right, however. However, because there are relatively few monsters, exploring those areas quickly becomes draining, because all you’ll be doing is looking at the same two or three monsters over and over again, thanks to an incredibly aggressive random encounter rate. Backgrounds are nice enough, albeit mundane, and that makes visiting new areas nice at first. They look okay, but their little animal cries as they’re summoned to the field sound like a human voice actor was asked to make silly noises into a microphone, and some of the abilities have attacks animations that look more like clip art placeholder stuff than something that should be in a commercial product. The cheap presentation of these monsters hardly makes getting ‘em all quite the same compelling journey, however. Then, when fighting wild ‘mon’s, if you get their health down low enough, you can throw a spinner at them (rather than a pokéball, but same effect) that, with any luck, will result in you catching yourself a critter. Some have strengths and weaknesses against specific enemy types, exactly as you would expect from this kind of game. Battles are strictly turn-based affairs, where you’ll select an ability from the (up to) four that your monster can take into battle. In Coromon you collect monsters that look like a young artist’s attempt to emulate Pokémon and then take them on quest that apes Pokémon nearly perfectly, but in doing so fails to be interesting in its own right. The game therefore becomes a case study to highlight the big problem with building a slavish homage you better be sure that your game does things better.Ĭoromon does not. Unfortunately, Coromon is so derivative that the overwhelming bulk of the experience is asking you to compare, like-for-like, the experience to that of Pokémon. Coromon aims to be that game for people who feel that Pokémon’s later editions have left them behind. I feel that myself – I often find myself booting up my 3DS for a burst of the original Pokémon Blue, and as much as I enjoyed the likes of Arceus and Sword & Shield, there is a quality about the “classic” Pokémon that can’t actually be iterated or improved on. While Game Freak continues to try and innovate within the Pokémon property, and find its next hit evolution (sorry for the pun, I couldn’t resist), there is still a loud demand for the “classical” monster-collecting formula.
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